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The Mom Test

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  • Author: [[Fitzpatrick, Rob]]

Highlights

learned that there’s a big gap between textbooks and check books. — location: 52 ^ref-640


Business ideas usually have several failure points. Here it’s both the medium of an iPad app and the content of a cookbook. — location: 115 ^ref-44451


answer is golden for 3 reasons: 1. Old people don’t need another generic set of recipes. 2. The gift market may be strong . 3. Younger cooks may be a better customer segment since they don’t yet know the basics. — location: 118 ^ref-35893


The measure of usefulness of an early customer conversation is whether it gives us concrete facts about our customers’ lives and world views. — location: 128 ^ref-5854


With an idea this vague, we can’t answer any of the difficult questions like which recipes to include or how people will hear about it. Until we get specific, it always seems like a good idea. — location: 131 ^ref-58402


If you just avoid mentioning your idea, you automatically start asking better questions. Doing this is the easiest (and biggest) improvement you can make to your customer conversations. — location: 144 ^ref-31376


The Mom Test: Talk about their life instead of your idea Ask about specifics in the past instead of generics or opinions about the future Talk less and listen more — location: 147 ^ref-34321


Rule of thumb: Customer conversations are bad by default. It’s your job to fix them. — location: 152 ^ref-18031


construction companies manage their suppliers. You might ask them to show you how they currently do it. Talk about which — location: 164 ^ref-2589


ask them to show you how they currently do it. Talk about which parts they love and hate. Ask which other tools and processes they tried before settling on this one. Are they actively searching for a replacement? If so, what’s the sticking point? If not, why not? Where are they losing money with their current tools? Is there a budget for better ones? Now, take all that information and decide for yourself whether it’s a good idea. — location: 165 ^ref-63294


Rule of thumb: Opinions are worthless. — location: 168 ^ref-12373


Rule of thumb: People know what their problems are, but they don’t know how to solve those problems. — location: 186 ^ref-53644


A question like “why do you bother” points toward their motivations. It gives you the why. — location: 191 ^ref-46047


Rule of thumb: Watching someone do a task will show you where the problems and inefficiencies really are, not where the customer thinks they are. — location: 210 ^ref-18056


It’s easy to get someone emotional about a problem if you lead them there. “Don’t you hate when your shoelaces come untied while you’re carrying groceries?” “Yeah, that’s the worst!” And then I go off and design my special never-come-untied laces without realising that if you actually cared, you would already be using a double-knot. — location: 221 ^ref-15508

Best product ideas are wherr users are already investing


Common wisdom is that you price your product in terms of value to the customer rather than cost to you. — location: 229 ^ref-38993


Rule of thumb: People stop lying when you ask them for money. — location: 232 ^ref-7268


Your future pitches will hit unseen snags unless you learn who else matters and what they care about. This knowledge of their purchasing process will eventually turn into a repeatable sales roadmap. — location: 244 ^ref-52592


It boils down to this: you aren’t allowed to tell them what their problem is, and in return, they aren’t allowed to tell you what to build. They own the problem, you own the solution. — location: 262 ^ref-6601


Once you start to notice, it’s easy to get back on track by deflecting compliments, anchoring fluff, and digging beneath ideas. — location: 273 ^ref-31977


With the exception of industry experts who have built very similar businesses, opinions are worthless. You want facts and commitments, not compliments. — location: 279 ^ref-30561


Remember though: you don’t need to end up with what you wanted to hear in order to have a good conversation. You just need to get to the truth. — location: 318 ^ref-17792


If the conversation is friendly, I might ask them to talk me through their process anyway so I can try to figure out whether it’s an industry-wide non-problem or something specific to them. — location: 326 ^ref-59771


Did you notice that in the conversations above, practically every response contains a sneaky compliment? They are pervasive, constantly trying to trick us into thinking the meeting “went well”. — location: 327 ^ref-47364


Why did that person like the idea? How much money would it save him? How would it fit into his life? What else has he tried? — location: 336 ^ref-7263

Ask these question afted every successful conversation


Rule of thumb: Compliments are the fool’s gold of customer learning: shiny, distracting, and worthless. — location: 338 ^ref-27890


When someone starts talking about what they “always” or “usually” or “never” or “would” do, they are giving you generic and hypothetical fluff. Ask good questions that obey The Mom Test to anchor them back to specifics in the past. Ask when it last happened or for them to talk you through it. Ask how they solved it and what else they tried. — location: 341 ^ref-21059


The worst type of fluff-inducing question you can ask is, “Would you ever?” Of course they might. Someday. — location: 349 ^ref-1853


While using generics, people describe themselves as who they want to be, not who they actually are. You need to get specific to bring out the edge cases. — location: 375 ^ref-8100


If someone’s being flaky, put them to a decision. If they don’t care enough to try solving their problem today, they aren’t going to care about your solution tomorrow. — location: 395 ^ref-49019


You can’t help but laugh when you overhear these exchanges. “Someone should definitely make an X!” “Have you looked for an X?” “No, why?” “There are like 10 different kinds of X.” “Well, I didn't really need it anyway.” — location: 398 ^ref-269

Beware of "something for this should exist"


Long story short, that person is a complainer, not a customer. They’re stuck in the la-la-land of imagining they’re the sort of person who finds clever ways to solve the petty annoyances of their day. — location: 400 ^ref-8102


To move toward this truth, you just need to reject their generic claims, incidental complaints, and fluffy promises. Instead, anchor them on the life they already lead and the actions they’re already taking. — location: 413 ^ref-46044


Startups are about focusing and executing on a single, scalable idea rather than jumping on every good one which crosses your desk. — location: 419 ^ref-26259


They had asked for analytics. We had jumped to the conclusion that they wanted to better understand their data. But they had really just wanted a way to keep their own clients happy. If we had properly understood that, we would have built a totally different (and much simpler) set of features. — location: 450 ^ref-43401


When you hear a request, it’s your job to understand the motivations which led to it. You do that by digging around the question to find the root cause. Why do they bother doing it this way? Why do they want the feature? How are they currently coping without the feature? Dig. — location: 456 ^ref-42370


Just like feature requests, any strong emotion is worth exploring. Is someone angry? Dig. Embarrassed? Dig. Overjoyed? Dig! — location: 459 ^ref-28523


Questions to dig into feature requests: “Why do you want that?” “What would that let you do?” “How are you coping without it?” “Do you think we should push back the launch to add that feature, or is it something we could add later?” “How would that fit into your day?” — location: 464 ^ref-50930


Questions to dig into emotional signals: “Tell me more about that.” “That seems to really bug you — I bet there’s a story here.” “What makes it so awful?” “Why haven’t you been able to fix this already?” “You seem pretty excited about that — it’s a big deal?” “Why so happy?” “Go on.” — location: 467 ^ref-36135


Rule of thumb: Ideas and feature requests should be understood, but not obeyed. — location: 472 ^ref-37424


“I’m thinking of starting a business... so, do you think it will work?” “I had an awesome idea for an app — do you like it?” — location: 478 ^ref-31790


Symptoms of Fishing For Compliments: “I’m thinking of starting a business... so, do you think it will work?” “I had an awesome idea for an app — do you like it?” — location: 477 ^ref-54865


Rule of thumb: If you’ve mentioned your idea, people will try to protect your feelings. — location: 493 ^ref-26597


Rule of thumb: Anyone will say your idea is great if you’re annoying enough about — location: 507 ^ref-9896


they’re going to begin a sentence with something like “So it’s similar to…” or “I like it but…” You will be hugely tempted to interrupt and “fix” their understanding. Alternately, they’ll raise a topic you have a really good answer to. — location: 510 ^ref-60802


Both interruptions are mistakes. — location: 513 ^ref-13702


Every time you talk to someone, you should be asking at least one question which has the potential to destroy your currently imagined business. — location: 526 ^ref-5809


Rule of thumb: You should be terrified of at least one of the questions you’re asking in every conversation. — location: 534 ^ref-45246


If they’re still engaged in the conversation, it’s worth asking a couple follow-up questions to understand the nature of their apathy. — location: 556 ^ref-360

Lukewarm response


Rule of thumb: There’s more reliable information in a “meh” than a “Wow!” You can’t build a business on a lukewarm response. — location: 561 ^ref-45040


Everyone has problems they know about, but don’t actually care enough about to fix. And if you zoom in too quickly and lead them to that semi-problem, they’ll happily drown you in all the unimportant details. Zooming in too quickly on a super-specific problem before you understand the rest of the customers life can irreparably confuse your learnings. — location: 564 ^ref-18439


You: “What would you say is your biggest problem with going to the gym?” This is where the conversation goes horribly wrong. Instead of figuring out whether staying fit is actually a real problem, we’re prematurely zooming in on it. Any response we get is going to be dangerously misleading. — location: 575 ^ref-47042


The premature zoom is a real problem because it leads to data which seems like validation, but is actually worthless. In other words, it’s a big source of false positives. — location: 610 ^ref-33610


a problem is a must-solve-right-now (e.g. you’re selling a painkiller) or a nice-to-have (you’re selling a vitamin), — location: 660 ^ref-22909


“Does-this-problem-matter” questions: “How seriously do you take your blog?” “Do you make money from it?” “Have you tried making more money from it?” “How much time do you spend on it each week?” “Do you have any major aspirations for your blog?” “Which tools and services do you use for it?” “What are you already doing to improve this?” “What are the 3 big things you’re trying to fix or improve right now?” — location: 662 ^ref-23660


Rule of thumb: Start broad and don't zoom in until you’ve found a strong signal, both with your whole business and with every conversation. — location: 671 ^ref-36134


In fact, it’s such a well established would-pay-to-solve-problem that you don’t even need to talk to them to set it up. You just plug in an ad network and you’re done. — location: 708 ^ref-15408


Same deal with affiliate commissions. If you sell a company’s products, you get a cut. That’s just how it works. You don’t need to explore or validate or understand their problems. The risk resides in your ability to get lots of traffic and sell lots of products. If you can, they’ll pay you. — location: 709 ^ref-1081


Product risk — Can I build it? Can I grow it? Customer/market risk — Do they want it? Will they pay me? Are there lots of them? — location: 712 ^ref-53045


companies who want to use mobile/realtime deals to drive foot traffic to bars and clubs. — location: 719 ^ref-46451


Video games are pure product risk. What sort of question could you ask to validate your game idea? “Do you like having fun? Would you like to have even more fun?” Practically 100% of the risk is in the product and almost none is in the customer. — location: 724 ^ref-33676


What all this does mean is that if you’ve got heavy product risk (as opposed to pure market risk), then you’re not going to be able to prove as much of your business through conversations alone. The conversations give you a starting point, but you’ll have to start building product earlier and with less certainty than if you had pure market risk. — location: 731 ^ref-23770


Rule of thumb: You always need a list of your 3 big questions. — location: 747 ^ref-33606


4 Steps to the E.piphany, he solves this by recommending 3 separate meetings: the first about the customer and their problem; the second about your solution; and the third to sell a product. By splitting the meetings, you avoid the premature zoom and Pathos Problem. — location: 751 ^ref-43427


Rule of thumb: Learning about a customer and their problems works better as a quick and casual chat than a long, formal meeting. — location: 771 ^ref-47520


Rule of thumb: Give as little information as possible about your idea while still nudging the discussion in a useful direction. — location: 830 ^ref-37736


Commitment — They are showing they’re serious by giving up something they value such as time, reputation, or money. Advancement — They are moving to the next step of your real-world funnel and getting closer purchasing. — location: 848 ^ref-31802


If you are very early stage, you might ask for an introduction to his boss or tech team or the budget-holder so you can “make sure you fully understand their needs.” — location: 898 ^ref-40106


To fix it, try to convert fuzzy promises into something more concrete. The more specific it is, the more seriously you can take it. For example: who does he want to introduce you to and what does “ready” mean? And why can’t he make the intro now? This isn’t about being pushy. You don’t have manifest destiny over his rolodex. But you do need to distinguish between legitimate offers and polite gesturing. — location: 905 ^ref-14795


Steve Blank calls them earlyvangelists (early evangelists). In the enterprise software world, they are the people who: Have the problem Know they have the problem Have the budget to solve the problem Have already cobbled together their own makeshift solution — location: 962 ^ref-28993


We’ve got 2 takeaways. Firstly, when someone isn’t too emotional about what you’re doing, they are unlikely to end up being one of your crazy first customers. Keep them on the list and try to make them happy, of course, but don’t count on them to write the first check. Secondly, whenever you see the deep emotion, do your utmost to keep that person close. They are the rare, precious fan who will get you through the hard times and give you your first sale. — location: 970 ^ref-8789


Rule of thumb: In early stage sales, the real goal is learning. Revenue is a side-effect. — location: 975 ^ref-51896


“Hello, I’m doing my PhD research on the problems around X, it would be a huge help if I could ask you a couple questions for my dissertation.” — location: 1010 ^ref-6282


Framing like, “Can I interview you” or “Thanks for agreeing to this interview” both set set off alarm bells — location: 1097 ^ref-63739


“Can I get your opinion on what we’re doing?” sets expectations of neediness — location: 1099 ^ref-37436


“Do you have time for a quick coffee/lunch/chat/meeting?” which suggests you’re liable to waste their time. — location: 1100 ^ref-46408


The framing format I like has five key elements. — location: 1101 ^ref-48007


You’re an entrepreneur trying to solve horrible problem X, usher in wonderful vision Y, or fix stagnant industry Z. Don’t mention your idea. Frame expectations by mentioning what stage you’re at and, if it’s true, that you don’t have anything to sell. Show weakness and give them a chance to help by mentioning the specific problem that you’re looking for answers on. This will also clarify that you’re not a time waster. Put them on a pedestal by showing how much they, in particular, can help. Explicitly ask for help. — location: 1102 ^ref-20347


If someone else made the introduction, use them as a voice of authority: — location: 1129 ^ref-53356


Rule of thumb: Keep having conversations until you stop hearing new stuff. — location: 1185 ^ref-13023


Remind yourself that you’ll get to the whole world eventually. But you’ve got to start somewhere specific. — location: 1213 ^ref-14146


Rule of thumb: If you aren’t finding consistent problems and goals, you don’t have a specific enough customer segment. — location: 1253 ^ref-27658


Rule of thumb: Good customer segments are a who-where pair. If you don’t know where to go to find your customers, keep slicing your segment into smaller pieces until you — location: 1280 ^ref-45344


Symptoms of a learning bottleneck: “You just worry about the product. I’ll handle the customers.” “Because the customers told me so!” “I don’t have time to talk to people — I need to be coding!” — location: 1315 ^ref-48915


Rule of thumb: If you don’t know what you’re trying to learn, you shouldn’t bother having the conversation. — location: 1337 ^ref-63171


The goal of this process is twofold. First, to ensure you’re spending your time well by attacking the questions which really matter and making use of the brains of the whole founding team. Second, to spread any new learning through your team as quickly and completely as possible. There you go. Now you know everything I do about how to learn from conversations. Combine this process with The Mom Test, Keeping it Casual, and Advancement for maximum learning in minimum time. But even if it goes wrong, don’t worry so much. Eternity will forgive. — location: 1445 ^ref-62035


Getting back on track (avoiding bad data): Deflect compliments Anchor fluff Dig beneath opinions, ideas, requests, and emotions — location: 1492 ^ref-40849


Key skills: Asking good questions (Chapters 1 & 3) Avoiding bad data (Chapter 2) Keeping it casual (Chapter 4) Pushing for commitment & advancement (Chapter 5) Framing the meeting (Chapter 6) Customer segmentation (Chapter 7) Prepping & reviewing (Chapter 8) Taking notes (Chapter 8) — location: 1486 ^ref-32295


Mistakes and symptoms: Fishing for compliments. “I’m thinking of starting a business... so, do you think it will work?” “I had an awesome idea for an app — do you like it?” Exposing your ego (aka The Pathos Problem). “So here’s that top-secret project I quit my job for... what do you think?” “I can take it — be honest and tell me what you really think!” Being pitchy. “No no, I don’t think you get it...” “Yes, but it also does this!” Being too formal. “So, first off, thanks for agreeing to this interview. I just have a few questions for you and then I’ll let you get back to your day…” “On a scale of 1 to 5, how much would you say you…” “Let’s set up a meeting.” Being a learning bottleneck. “You just worry about the product. I’ll handle the customers.” “Because the customers told me so!” “I don’t have time to talk to people — I need to get back to coding!” Collecting compliments instead of facts and commitments. “We’re getting a lot of positive feedback.” “Everybody I’ve talked to loves the idea.” — location: 1494 ^ref-14858


The process before, during and after the meeting: If you haven’t yet, choose a focused, findable segment With your team, decide your big 3 learning goals If relevant, decide on ideal next steps and commitments If conversations are the right tool, figure out who to talk to Create a series of your best guesses about what the person cares about If a question could be answered via desk research, do that first Frame the conversation Keep it casual Ask good questions which pass The Mom Test Deflect compliments, anchor fluff, and dig beneath signals Take good notes If relevant, press for commitment and next steps With your team, review your notes and key customer quotes If relevant, transfer notes into permanent storage Update your beliefs and plans Decide on the next 3 big questions — location: 1503 ^ref-38182


Results of a good meeting: Facts — concrete, specific facts about what they do and why they do it (as opposed to the bad data of compliments, fluff, and opinions) Commitment — They are showing they’re serious by giving up something they value such as meaningful amounts of time, reputation risk, or money Advancement — They are moving to the next step of your real-world funnel and getting closer to a sale — location: 1512 ^ref-39653


Signs you’re just going through the motions: You’re talking more than they are They are complimenting you or your idea You told them about your idea and don’t have next steps You don’t have notes You haven’t looked through your notes with your team You got an unexpected answer and it didn’t change your idea You weren’t scared of any of the questions you asked You aren’t sure which big question you’re trying to answer You aren’t sure why you’re having the meeting — location: 1516 ^ref-12226


Writing it down — signal symbols: :)Excited :( Angry :|Embarrassed ☇ Pain or problem (symbol is a lightning bolt) ⨅ Goal or job-to-be-done (symbol is a soccer/football goal) ☐ Obstacle ⤴Workaround ^Background or context (symbol is a distant mountain) ☑ Feature request or purchasing criteria $Money or budgets or purchasing process ♀ Mentioned a specific person or company ☆ Follow-up task — location: 1521 ^ref-53646


Signs you aren’t pushing for commitment and advancement: A pipeline of zombie leads Ending product meetings with a compliment Ending product meetings with no clear next steps Meetings which “went well” They haven’t given up anything of value — location: 1527 ^ref-48153


Asking for and framing the meeting: Vision — half-sentence of how you’re making the world better Framing — where you’re at and what you’re looking for Weakness — where you’re stuck and how you can be helped Pedestal — show that they, in particular, can provide that help Ask — ask for help — location: 1530 ^ref-27577


The big prep question: “What do we want to learn from these guys?” — location: 1533 ^ref-59226